Questra
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An evening, from a player’s seat

You play one character in a story your DM runs. You speak or type as them, and in a fight you plan with your friends. You don’t need to know the rules first: the game explains each one the first time it matters.

  1. 1Make your character · open your DM’s link, sign in, and make who you’ll playUnfold ▾
  2. 2Practise in the Trial, if you like · about five minutes, alone, against a training dummyUnfold ▾
  3. 3Join the lobby · answer the voice question once, then wait for the DM to startUnfold ▾
  4. 4Play a scene · Say, Do or Table under the story; the floor opens your mic; three keys open your own thingsUnfold ▾
  5. 5Fight together · plan together, then it plays out; step out of a Tell, fill Stagger and Break the bossUnfold ▾
  6. Rest

    Step 6 of 7

    At a Respite, the save point, you take a Long Rest: you get back your hit points, spell slots and spent features.

    In the Codex:Respite

    Plain names here. Opened from a campaign they are rule cards that lead to its Codex.

  7. 7After the session · the recap, to read or hear before the next nightUnfold ▾
What nowGot a link from your DM? Open it, or paste it on Home.
Running a game, tooHome