Rest
Step 6 of 7At a Respite, the save point, you take a Long Rest: you get back your hit points, spell slots and spent features.
In the Codex:Respite
Plain names here. Opened from a campaign they are rule cards that lead to its Codex.
You play one character in a story your DM runs. You speak or type as them, and in a fight you plan with your friends. You don’t need to know the rules first: the game explains each one the first time it matters.
At a Respite, the save point, you take a Long Rest: you get back your hit points, spell slots and spent features.
In the Codex:Respite
Plain names here. Opened from a campaign they are rule cards that lead to its Codex.